CryEngine For Windows 5.6

November 2, 2020 - Crytek GmbH (Freeware)
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...

CryEngine is the most powerful Game Engine platform in the industry. It is created by Crytek is a fully-featured, professional-level tool used by well – known game development companies. It gives you a combination of feature-rich development technology to create single and multiplayer games. It supports multiple platforms and can be used to create games for Windows PC, Xbox One, PlayStation 4, and even Oculus Rift VR.

Game Engine

The visuals technology is based upon CryEngine, which has created award-winning graphical performance, with support for iOS Metal to bring this level of performance also to mobile devices.

You get powerful rendering technology and authoring tools to create near-photorealistic 3D environments and stunning real-time effects, including physically based shaders, dynamic global illumination, a particle effects editor, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, HDR lens flares, and much more.

People who know how to make games need to start focusing on the task of making real life better for as many people as possible.

– Jane McGonigal

System Requirements For CryEngine Game Engine

Operating System (to run Game) Windows 7, Windows 8.1, Windows 10
Operating System (to run Editor) Windows 7, Windows 8.1, Windows 10
Processor Intel Dual-Core min 2GHz (Core 2 Duo and above) or AMD Dual-Core min 2GHz (Phenom II X2 and above)
Memory 4 GB RAM
Graphics NVIDIA GeForce 450 series or AMD Radeon HD 5750 series or higher (minimum 1 GB dedicated VRAM GDDR5)
DirectX Version 11
Storage Space 8 GB available space
Sound Card DirectX Compatible Sound Card with latest drivers

Technical Specification

Software Name CryEngine Game Engine Software V 5.6
File Size 68.6 MB
Language English
License Free
Developer Crytek GmbH

Game Engine

CryEngine Game Engine Tool Features

Visuals

  • Physically Based Rendering: It’s Physically Based Rendering model simulates the interaction between light and materials using real-world physics. Replicating how light behaves in the real world leads to more natural and believable results and ensures that materials look plausible, regardless of lighting conditions. The result is greater consistency and a more immersive world. A benefit of applying physically based models is that fewer parameters are required to achieve effects, leading to a more streamlined and approachable content creation workflow.
  • Real-Time Dynamic Water Caustics: CryEngine water volumes and rivers support a unified caustics approach. These capture 1:1 caustics from the water surface, which combine with water ripples from objects interacting with the water to create an astonishingly believable effect.
  • Efficient Anti-Aliasing: Our latest iteration of anti-aliasing introduces a powerful set of techniques that minimize pixel crawling and deliver a stable image. Battle-proven in Ryse, it features a sophisticated temporal Anti-Aliasing solution that is efficient enough to run on all platforms. Pre-processing of roughness maps ensures that specular aliasing is minimized, while an optional screen-space normal variance filter fixes flickering highlights on thin geometry. Additional super-sampling is available for when the highest possible image fidelity is desired.
  • Per-Object Shadow Maps: Create custom shadow maps which can be assigned to any specified entity in the level. This can result in increased shadow quality due to higher world space shadow texel density and reduced depth range. It’s particularly useful for cutscenes or including extra shadow definition on specific objects. This function is available through a dedicated Flowgraph node, which gives designers easy access to the best quality real-time dynamic shadows available.

Sandbox & Tools

  • Flowgraph: It’s a simple yet powerful visual scripting system gives users an intuitive interface to create and control game logic and events. With the added workflow improvements of real-time debugging, breakpoints, and modules, the user can focus their energy on iterating and improving gameplay.
  • Substance Integration: The integration of Substance in it allows you to import your archive files directly into the engine, providing superior flexibility and the power to control how your materials are generated in the engine itself.
  • Intuitive Level Design: CryEngine Sandbox provides extremely powerful and intuitive tools so you can shape your level exactly the way you want. Whether prototyping with the in-editor modeling Designer Tool, filling your level procedurally with the Vegetation tool or taking advantage of any of the other numerous tools available, you’ll have complete control.

Game Engine

AI & Animation

  • Character Technology: It unites the most scalable, technically advanced animation and rendering systems to deliver astonishingly realistic characters for games in real-time. Creating believable, lifelike characters requires special effects and advanced shading features including:

  1. Screen-space sub-surface scattering for all supported platforms.
  2. Lifelike iris parallax mapping for a truly realistic eye representation.
  3. New unified shaders for character shadows and hair.
  • Advanced AI System: Realistic representation of animated characters requires state-of-the-art AI systems to respond intelligently to the game environment and maintain the illusion of realism. It features powerful AI technology that handles character behaviors with modular sensory systems such as hearing and sight and supports the requirements of the locomotion system. The AI requires no additional middleware and is fully integrated within it.

Audio

  • Audio Occlusion: It calculates its own direct sound occlusion and integrates it seamlessly with supported audio middleware.
  • Dynamic Response System (DRS): Dynamic Response System (DRS) introduces a new way to implement dialogues in a game. It decouples the dialog-feedback relationship and game logic. DRS achieves this by adding an abstract layer between something happening and a running dialog feedback. DRS can also be used to leverage any other system such as, for example, Animation, Particles, or Physics.
  • Audio Occlusion: It calculates its own direct sound occlusion and integrates it seamlessly with supported audio middleware.

Performance

  • In-Game Profiling: This Game Engine Source is armed with profile labels all over the place. Take advantage of in-game profiling to immediately pinpoint performance issues when and where they occur. Profile labels follow a hierarchy that reveals instantly what modules and functions are involved. Further, reliable information about duration and occurrence quickly helps to evaluate their impact. Distinguish at a glance if performance is limited by CPU or GPU and reveal the culprit on a high level.
  • Data-Driven thread management: It’s platform-independent threading system pulls the strings for efficient work distribution across software and hardware threads. One central place for thread creation allows you to schedule and monitor parallel computation at runtime. Threading is essential for real-time applications to fully exploit multi-core hardware. With CryEngine, you are in control of every single thread spawned by your process. Tweak individual thread characteristics to your specific project needs to achieve maximum performance.

Advantages Of CryEngine Game Engine

  • CryEngine excels at first-person games: To understand what CryEngine is good at you only have to look at Crytek’s portfolio: the original Far Cry, the Crysis franchise, and Hunt: Showdown are all great examples of where the engine shines.
  • Comes with a lot of features out of the box: While it has some areas of specialism, it comes with a lot of tools from the get-go, making it easy to create any project.
  • Allows for high-fidelity visuals: As Heldager just touched upon, CryEngine is known for the quality of its visuals, so if you’re developing a photorealistic game it could be particularly fitting for your project (Unreal would be another good pick). The engine’s advanced rendering tool is well optimized and produces great visuals that’s what motivated Campfire Games to use it.
  • Easy to learn: While beginners may be more at ease with engines such as GameMaker thanks to its drag-and-drop features, it is still a good choice even for entry-level developers as it doesn’t have a steep learning curve.

Disadvantages Of CryEngine Game Engine

  • It doesn’t have the scale of some of its competitors: While we just highlighted Crytek’s effective support, there are also downsides in that field. Its userbase is much smaller than Unity and Unreal and, as a result, it doesn’t have the scale of support or community that other engines might have.
  • Not recommended for fast-paced games or complex RPGs: As our specialists highlighted, CryEngine excels at first-person shooters but there’s a caveat according to Shevchenko.
  • Difficult to use out of the box: Despite coming with many tools out of the box, it can be difficult to understand what to do with said tools if you’re a beginner. It’s also still lacking some pretty important features.

Conclusion

CryEngine is a highly-performing 3D game engine with a fairly straightforward learning curve. The programme offers clear documentation, detailed tutorials, and a united community of fellow developers. Moreover, there’s a large library with assets a developer can use while working on a game.

Add a Comment